Azguls Tower Dev Log 4 -- A new world
I have begun working on the world environment. this project started as a game jam project but i like the look and have a clear vision of what I want this to be so it has become my active project. I am still going to publish what i have to the jam but i am not going to finish that is clear to me. its over on Friday soo I have some time to get a few more scenes built, a scene loader script, the player UI/HUD, the enemy Ai and a boss Ai
I have begun posting builds with each devlog so give it a try and tell me what you think about anything but the camera, I know it's crap right now.
This Update Includes
-Tweaks to the player controller. a jump dash now works by going into the dash animation midair rather than flickering
-the weapon attacks range has been tweaked. there is a bug when the player spams attacks. no clue how I will fix
-have begun using Szadi's Environment Art the Dark Forest to be Exact this map is the Exterior Map of the Game want to have the player Revisit maps.
Files
Get Azgul's Tower
Azgul's Tower
A 2d hack n slash romp through an evil wizards tower.
Status | In development |
Author | Be Three Games |
Genre | Action |
Tags | 2D, Fantasy, Hack and Slash, Pixel Art, Singleplayer |
More posts
- Proper DevLog TomorrowJul 11, 2021
- Azguls Tower Dev Log 3 -- Player ControlsJul 03, 2021
- Azgul Tower Dev Log 2 - Got to Work TooJun 29, 2021
- Map of the Imperial PeninsulaJun 27, 2021
- Azguls Tower Dev Log 1 - we are rollingJun 27, 2021
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