Azgul Tower Dev Log 2 - Got to Work Too
Azgul's Tower » Devlog
With no time to get much done tonight, I decided to tackle to problem of switching characters visually and though I may not include an animation it feels good that I got this to work. using a unity List of RuntimeAnimatorControllers, Some Conditionals, and a couple of Integers allows the player to use the Z key to cycle through the player party. Thought of using the Alpha keys but want to use them for consumables or something like that. Still need to finish animating the movements dash and jump as well as create a camera movement script
progress
--Z key can cycle through party characters
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Azgul's Tower
A 2d hack n slash romp through an evil wizards tower.
Status | In development |
Author | Be Three Games |
Genre | Action |
Tags | 2D, Fantasy, Hack and Slash, Pixel Art, Singleplayer |
More posts
- Proper DevLog TomorrowJul 11, 2021
- Azguls Tower Dev Log 4 -- A new worldJul 07, 2021
- Azguls Tower Dev Log 3 -- Player ControlsJul 03, 2021
- Map of the Imperial PeninsulaJun 27, 2021
- Azguls Tower Dev Log 1 - we are rollingJun 27, 2021
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